Views
Views make a product dynamic by allowing a scene to be viewed from different perspectives.
A view is a type of interaction paired with a model's camera position.
In the Views tab in the header bar at the top of the editor, you can pair cameras and interaction types.
The header bar of Views tab allows you to:
- Sort views alphabetically,
- Hide camera's view(s),
- Edit camera's view(s).
The cameras for the digital aspect mockup model are set up as cameras in Patchwork 3D Design or Patchwork 3D Engineering and saved in the KDR. They are automatically imported to the product. The camera groups are reproduced as folders in the Views tab.
Navigate into folders by clicking on their names as shown below.
To modify the interaction type assigned to a camera, double click on a round icon image. At the bottom of the editing window that opens, choose the desired interaction type.
There are three interaction types:
-
Image: In an image, the camera is stationary. The viewer provides a picture of the digital aspect mockup from a preset perspective that cannot be modified in real time.
-
VR Object: The digital aspect mockup can be turned interactively 360 degrees by clicking and dragging with the mouse. The camera position is not affected. The initial position is taken from the camera.
-
Cube: Cubes are typically used to position the viewpoint inside the digital aspect mockup. The camera position is stationary, but the camera can be turned in any direction in real time to observe the interior space, such as the inside of a vehicle or a room, from all angles. Click and drag the mouse to change the direction. The initial position and orientation are taken from the camera.
The round icon image used for the view can be modified. At the top of the editing window that opens when you double click on the camera, click on Upload custom thumbnail and choose the image you would like to use as an icon for this view.