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Lumis 3D 2023

Scene Editor

Edit a scene to modify it. You can do this from the file view by double-clicking on the scene you want to edit.

At the top of the editor is a header bar listing the information that is available for a scene:

  • Layout. Provides a preview of the scene. From this tab you also have the ability to update both the KPL on which the layout is based and the products associated with the elements in the scene, and set a default view.

  • Products. Lists products associated with the scene.

  • Views. Provides tools to manage the views available in your scene.

  • Languages. Lists all of the languages available for each of the products. Filled-in circles help you to choose a default language for the scene by indicating the language that applies to the greatest number of products. Choose a default language by checking the box in that language's column. This will override the default language for each product when viewing the scene.

You can edit a scene by:

  • Updating the layout or the products in the scene. Click on the Layout tab. Use the image59.png update button in the Layout tab to access these settings.

  • Selecting its default view. Click on the Layout tab. Use the image66.png default view button to make your selection in the pop-up window.

  • Using its default language. Click on the Layout tab. Use the image76.png default language to make your selection in the pop-up window.

  • Adding, deleting or modifying views in the scene. Click on the Views tab. Use the image13.png button in the Views tab to add a view based on a product's cameras. You can also click the image82.png and image15.png buttons that appear on the right in the top bar when you select a view by clicking on it. These buttons allow you to edit or delete the view.

    Note

    A scene's views are based on the cameras of the models underlying the products. Consequently, cameras are relative to each instance of the product. To select a camera, first choose the product and the instance of the product in the scene that you would like to use.

    Note

    In order to correctly display the scene's views, each product instance in the scene must have a unique name. Instances must be renamed in the Product Layout editor of Patchwork Explorer before saving the layout.

  • Setting the scene's default language based on the language shared by the greatest number of products. Click on the Languages tab. Tick the checkbox of the column corresponding to the language you want to set as the default. Use the circles in each product's row as a guide: the circle is filled-in when the language is present in the product and empty when it is not.