Welcome to the
Patchwork 3D user manual

Real-Time Light

A fully configurable, sun-type light provides real-time illumination without or in addition to lightmaps.

Content in relation with this section:

Selective Clipping Planes

Switch 360-degree environments with a single click, influencing color perception, lighting, and surface reflections.

Content in relation with this section:

HDR Environments

Switch 360-degree environments with a single click, influencing color perception, lighting, and surface reflections.

Content in relation with this section:

Multi-track Animations

Animations, both easy-to-build and complex, are driven by multi-track timelines, animation triggers, and animation constraints.

Content in relation with this section:

Real-Time Editor

The material editor facilitates real-time modification of materials, including material types such as standard, shadow or multi-layer materials.

Content in relation with this section:

Lighting layers

Lighting layers are a powerful tool that allow for variations in lighting ambiances and that make the use of lightmaps in animations possible.

Content in relation with this section:

Surface Unfolding Workshop

Patchwork 3D’s best-in-class surface unfolding algorithms are unique in industry applications.

Content in relation with this section:

Topological NURBS stitch / split

Native CAD support provides topological stitching of NURBS patches.

Content in relation with this section:

FAQ