Skip to main content

Patchwork 3D 2023 X6

Lighting

Illumination in Patchwork 3D is provided by light sources. These light sources can be any of various types: sky, spot, omni, sun or area. Light sources of all types are grouped into lighting layers, which can be combined to create complex illumination set-ups. The set of visible layers and their coverage provides a total illumination set-up which is used to calculate lightmaps.

Lighting is managed in the image601.png Lighting tab of the Shaper sidebar. At each level — light sources, lighting layers, and full illumination set-up — settings are available to adjust the lighting properties.

Tip

To be able to render lighting, the lighting engine must be enabled in the application settings.

You may also find the following information helpful:

This chapter covers: