Bézier Curve Primitives
Available in: Matter or Shaper via the toolbar:
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Patchwork 3D Bézier curves are supports for camera and camera target paths in animations. The camera, its target, or both can be animated along any existing curve in your product.
The simplest form of a Bézier curve is a curve calculated between two control points. The shape of the curve is manipulated by modifying the position of the tangents running through these control points. The Bézier curves in Patchwork 3D consist of two or more points, with a curve passing through each pair of points. This chain may have two endpoints (an open curve) or the two ends may meet and join together (a closed curve).
When creating a Bézier curve, you provide the following information:
The name of the curve being created.
The number of points to position along the curve. You can also add or delete points later.
Whether the curve will be an open or a closed shape. Select Closed Path to create a closed curve. This property may be modified later on.
The curve that is created is placed on the grid. An open curve will be placed aligned on the X axis. A closed curve is placed so that its points are positioned equidistantly on an invisible circle centered on the origin in the 3D world.