Environment Library
In the Matter sidebar's library tab, the environment library manages the groups of environments and the environments available in your database.
Groups of environments are listed in the upper part of the library:
Icon | Description |
---|---|
Create a new group. | |
Duplicate the selected group. | |
Rename the selected group. | |
Delete the selected group. |
Double-clicking on the texture thumbnail makes it active and opens the texture editor.
The list of environments shows all of the existing environments in the selected group. Using the buttons below the list, you can:
Icon | Description |
---|---|
Create a new environment using the HDR Light Studio Live plug-in. For more information on this plug-in, see HDR Light Studio Plug-In. | |
Open the HDR Light Studio Live plug-in to edit the selected environment. | |
Get an HQ environment for the selected environment. | |
Create a new local environment. | |
Refresh all visible local environments. | |
Open the Environment properties of the selected environment. | |
Open the Textures editor to view the selected environment as a texture. | |
Rename the selected environment. | |
Refresh the selected environment. | |
Import environments that you have previously saved. | |
Export the selected environments. You can then choose the folder where the environments will be saved, the type of file to save (Patchwork 3D Environment, Radiance HDR or OpenEXR Bitmap) and the desired environment format (Longitude-Latitude, Vertical Cross or Light Probe). | |
Duplicate the selected environment. | |
Delete the selected environments. | |
Purge environments that have not been used (environments that are not applied to any surface of any product). | |
Modify the way in which the list is displayed. |
Right-clicking on an environment opens a context menu offering the following options:
Icon | Function | Description |
---|---|---|
Edit | Edit the selected environment by opening the HDR Light Studio Live plug-in. | |
Refresh | Refresh the selected environment. | |
High Quality Environment | Switch to a high quality environment. | |
Set active | Makes the environment you have clicked active and shows it in the lower part of the library. | |
View | View the environment as a texture in the Textures editor. | |
Edit | Edit the selected environment by opening the Environment Properties. | |
Replace with | Replace the selected environment(s) with another environment from the environment library. TipThis functionality is available if at least two materials already exist in the environment library. | |
Duplicate | Duplicate the selected environment. | |
Rename | Rename the selected environment. | |
Usage list | Show a list of all sensors to which this post-processing has been assigned. | |
Export | Export the selected environment. Then choose the folder where the environment will be saved, the type of file to save (Patchwork 3D Environment, HDR radiance or OpenEXR Bitmap) and the desired format (Longitude latitude, Vertical cross or Light Probe). | |
Delete | Delete the selected environment. |
The active environment is shown in the lower part of the library:
Icon | Description |
---|---|
Thumbnail | Double-clicking on the thumbnail opens the Environment Properties editor. |
Use the eyedropper to grab an environment in a view and activate it. | |
Open them Environment Properties for the active environment. | |
Select the active environment in the list of environments. |