Skip to main content

Patchwork 3D Enterprise 2026 X8

Light Sources

Lighting is organized into lighting layers. Each layer contains at least one light source.

Select a layer by clicking on it to add, delete, or modify the light sources in that layer. In the Light Sources zone, the light sources in the current layer are listed.

As soon as you create a light, you have a near-immediate view of the result in Patchwork 3D's material render mode. This interactive mode is useful for fine-tuning your lighting, placing your light sources and for adjusting their intensity.

Icon

Description

image602.png

New light group.

image603.png

New light source.

duplicate_light_1.png

Duplicate the light source.

delete_light_1.png

Delete the light source.

align_spot_to_camera_1.png

Align the main light source with the camera.

align_camera_to_spot_1.png

Align the camera with the main light source.

image608.png

Position the lights at a point to be selected.

image609.png

Orient the lights towards a point to be selected.

image610.png

Show Light Gizmos shows or hides the representation of the lights in the viewports.

To create a new light source, click on the image603.png New light icon.

The first light created in a layer is always of the type Sky . The following are types: Spot, Sun, Omni, or Area.

Once the light source has been created, its type can be modified at any time.

Right-click on a selection of sources in the list. This opens a context menu that lets you create a copy of the selected light sources on another lighting layer.

To delete a light source, select the light source to delete in the lights list, then click on the delete_light_1.png Delete Selected Lights icon.

Tip

To be able to delete a light source, you must have more than one source.