VisibilityLayer¶
-
class
VisibilityLayer
¶ -
-
property
name
¶ The name of the layer.
- Type
- Raises
ReadOnlyError -- If
Database
is in read only mode.
-
property
visible
¶ The layer visibility.
- Type
- Raises
ReadOnlyError -- If
Database
is in read only mode.
-
property
locked
¶ The layer lock state.
- Type
- Raises
ReadOnlyError -- If
Database
is in read only mode.
-
property
active
¶ Visibility layer active state.
- Type
- Raises
ReadOnlyError -- If
Database
is in read only mode.
-
property
parent_layer
¶ The parent layer of this layer or
None
if no parent.- Type
- Raises
ReadOnlyError -- If
Database
is in read only mode.ValueError -- If trying to move the layer into one of its children or trying to move the layer to another model or trying to move the layer to itself.
-
list_child_layers
(recursive = True)¶ List the child visibility layers of this layer.
-
create_visibility_layer
(name)¶ Create a new child visibility layer of this layer.
- Parameters
name (str) -- Name of the layer.
- Returns
The newly created layer.
- Return type
- Raises
ReadOnlyError -- If
Database
is in read only mode.
-
duplicate
()¶ Duplicate this visibility layer with its children.
- Returns
The duplicated layer.
- Return type
- Raises
ReadOnlyError -- If
Database
is in read only mode.
-
remove
(force = False)¶ Delete this visibility layer
Note
By default, only empty layers can be deleted (
NotEmptyError
is raised otherwise), useforce
to force deletion of non empty layers.- Parameters
force (bool) -- Force the deletion of the layer even if it contains surfaces.
- Raises
NotEmptyError -- If
force
isFalse
and the layer contains surfaces.ReadOnlyError -- If
Database
is in read only mode.
-
list_surfaces
()¶ List the surfaces of this layer.
-
import_triangle_mesh
(name, positions, normals, uvs)¶ Import a surface from triangle mesh buffers.
Note
The winding order of triangles is counter-clockwise (OpenGL default).
- Parameters
name (str) -- Name of the surface.
positions (list(float)) -- Vertices position (x, y, z) as floats. Units are meters.
normals (list(float)) -- Vertices normals (x, y, z) as floats. It can be empty if no normals are available.
uvs (list(float)) -- Vertices UVs (u, v) as floats. It can be empty if no UVs are available.
- Returns
The imported surface.
- Return type
- Raises
ReadOnlyError -- If
Database
is in read only mode.ValueError -- If one of positions, normals or uvs have an incorrect number of elements.
-
import_indexed_triangle_mesh
(name, indices, positions, normals, uvs)¶ Import a surface from indexed triangle mesh buffers. This is faster than
importTriangleMesh
Note
The winding order of triangles is counter-clockwise (OpenGL default).
- Parameters
name (str) -- Name of the surface.
indices (list(int)) -- Indices of vertices in
positions
,normals
anduvs
to make triangles.positions (list(float)) -- Vertices position (x, y, z) as floats. Units are meters.
normals (list(float)) -- Vertices normals (x, y, z) as floats. It can be empty if no normals are available.
uvs (list(float)) -- Vertices UVs (u, v) as floats. It can be empty if no UVs are available.
- Returns
The imported surface.
- Return type
- Raises
ReadOnlyError -- If
Database
is in read only mode.ValueError -- If one of indices, positions, normals or uvs have an incorrect number of elements.
-
property