Sensor Library
In the Matter sidebar's library tab, the sensor library manages the groups of sensors and the sensors available in your database.
Groups of sensors are listed in the upper part of the library.
Icon | Description |
---|---|
Create a new group. | |
Duplicate the selected group. | |
Rename the selected group. | |
Delete the selected group. |
Notice
New Features in Patchwork 3D 2022 X5
Double-clicking on the sensor makes it active and opens the sensor editor.
The list of sensors shows all of the existing sensors in the selected group. Using the buttons below the list, you can:
Icon | Description |
---|---|
Create a new sensor. | |
Duplicate the selected sensor. | |
Edit the selected sensor by opening the Sensors editor. | |
Rename the selected sensor. | |
Import sensors that you have previously saved. | |
Export the selected sensors. | |
Delete the selected sensors. | |
Purge sensors that have not been used (sensors that are not associated with an open viewport or with a camera). | |
Modify the way in which the list is displayed. |
Right-clicking on a sensor opens a context menu offering the following options:
Icon | Function | Description |
---|---|---|
Set active | Make the sensor you have clicked active and shows it in the lower part of the library. | |
Edit | Edit the selected sensor by opening the Sensors editor. | |
Duplicate | Duplicate the selected sensor. | |
Rename | Rename the selected sensor. | |
Usage list | Show a list of all cameras using the selected sensor. | |
Replace with | Replace the selected sensor(s) with another sensor from the sensor library. TipThis functionality is available if at least two materials already exist in the sensor library. | |
Import | Import sensors that you have previously saved. | |
Export | Export the selected sensors. | |
Delete | Delete the selected sensors. |
The active sensor is shown in the lower part of the library.
Icon | Description |
---|---|
Thumbnail | Double-clicking on the thumbnail opens the Sensors editor. |
Use the eyedropper to pick a sensor from a viewport and render it active. | |
Open editor Sensors for the active sensor. | |
Select the active sensor in the list of sensors. |