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Accel VR Enterprise 2022 X5

Tools tab

The Tools tab lists the manipulators used by your device according to the license you purchased.

The clipping planes tool allows you to section the object of the scene in a pre-designated plane to see its interior. Active clipping planes are visible in all open View and will clip through all products.

With the accordion menu drop_down_menu.png you can directly:

  • show (Active) eye_3.png or hide image38.png the clipping planes.

  • move image39.png clipping plane(s) depending on the chosen X, Y, Z axis.

  • rotate image40.png clipping plane(s) depending on the chosen X, Y, Z axis.

Click on this icon image41.png if you need to refine the settings of the clipping planes: grid steps, color, thickness, etc...

Clipping Planes Advanced System Settings

Clipping Planes Advanced Settings Window.

Tip

Tags used in Patchwork 3D to exclude surfaces from the clipping planes must be titled the same way in Accel VR.

For more information, please refer to the Clipping planes (Editor) chapter in the Patchwork 3D documentation. Accel VR excludes by default the label with the title NoClip.

Note

Clipping planes are positioned in the world. Consequently, moving a product in the world will not move the plane. The position at which the plane clips the product will be modified.

You can set the horizontal spacing (Grid horizontal step) and the vertical of the grid (Grid vertical step) by entering values or using the up and down arrows on the keyboard.

Accel VR Pilot allows you to manage and display three clipping planes simultaneously.

Check Remain active when leaving interaction if you plan to combine the use of clipping planes with other interactions.

Tip

Make sure the Active box is checked to display a clipping plane.

However, you can exclude certain surfaces from the clipping planes by entering in the Excluded surfaces tags field the surface tag you want to exclude. If you have several surfaces to exclude use semicolons between each tag.

You can choose the color of the slicing-edge and modify the Slice thickness of the line by entering a numerical value, or by using the up and down arrows of the keyboard.

image43.png Selects a point of the surface in which the clipping plane passes through the surface that you want to section.

image44.png

Clipping planes example with 1 section

image45.png

Clipping planes example with 2 sections

The interest point tool allows you to point an area that you need to focus on like a pointer during a slide presentation.

You can directly choose the color of the pointer by collapsing the accordion menu drop_down_menu.png or by clicking on this icon image41.png.

Tip

Make sure the Interest point management checkbox is ticked in the Pilot configuration of the Advanced system settings to be able to use this feature.

The Measuring Tools shows the distance between two points that you have chosen. This distance between these two points may thus be represented visually in the active view.

Tip

The option Show gizmo must be checked to use the eyedropper.

With the accordion menu drop_down_menu.png you can directly:

  • measure a length between two points

  • calculate an angle

Measure a length

  1. Click on the eyedropper image43.png and select your starting point (Point A) in the viewport.

  2. Then click on the endpoint (Point B) to measure the length between the two points

  3. The result is displayed directly in the viewport or in the field named Length AB.

Note

If you want to measure another length, just click the eyedropper again to restart the procedure described above.

Calculate angles

The option Compute angle allows you to display the value of an angle between two segments. To measure an angle, do the following:

  1. Check Compute angle, the fields Length BC and Angle ABC appear.

  2. Click on the eyedropper image43.png and select the starting point (Point A) in the viewport.

  3. Then click on the intermediate point (Point B) to measure the length between the first two points (Length AB).

  4. Click on the endpoint (Point C) to measure the length between the intermediate point and the endpoint. You automatically have the length of the second segment (Length BC) and the value of that angle (Angle ABC ).

Tip

Repeat the procedure from point 2 each time you want to measure an angle.

In case you realize that you need to change the position of a point, instead of redoing the whole measurement procedure you can change its position individually. To do this click on this icon image41.png and select the point you want to change with the eyedropper. You can repeat the measurement as many times as you want. The lengths and angle ABC will automatically update.

The Measure tool management window gives you the following information:

  • the coordinates of each point

  • the length of each segment

  • the value of the Angle ABC

The spotlight allows you to illuminate your model.

With the accordion menu drop_down_menu.png you can directly:

  • Activate or deactivate the spotlight.

  • Move the spotlight in the scene with the Translation gizmo image49.png.

  • Change the orientation of the spotlight in the scene with the Rotation gizmo image50.png.

Please find below the spotlight settings available from this icon image41.png.

You can enable or disable the Spotlight, adjust its intensity with the slider, and choose the color of the lighting. You can also adjust the intensity of the light reflection (Specular intensity). The more the cursor moves to the right, the more the setting is magnified.

The snapshot tool allows you to snapshot a scene in VR according to the operator's point of view.

You can directly capture the viewport by clicking on the Snapshot button in the accordion menu drop_down_menu.png.

Click this icon image41.png to select the folder in which the snapshots will be saved or to set the dimensions of the snapshots while the Snapshot FOV sets the point of view angle.

The mannequin allows you to simulate and see the movements of your body in a 3D environment.

You can directly access its configuration by clicking on this icon image41.png or on the Advanced system settings from the accordion menu drop_down_menu.png.

In the Advanced system settings, you can

  • display the mannequin skeleton

  • display or hide the mannequin's head

  • activate the advanced tracking mode (five trackers are required)

Vive Trackers configuration:

Tip

If you are not using the Advanced Tracking Mode of the mannequin, your trackers will be placed on your feet and your waist. If you do, you will have to place an additional tracker on each forearm of your body (as close of your wrists as possible).

  1. Start by pairing your first Vive Tracker using SteamVR (SteamVR > “Device” > “Pair Controller”).

  2. Use your headset, navigate to the “Manage Vive Trackers” section in settings (“Settings” > “Manage Vive Trackers”).

  3. Use the table below to associate your tracker with the corresponding role. Be aware that these roles will not be reset after your session.

    Tip

    We recommend that you note the roles of each tracker to easily identify them. Steam VR associates the tracker's serial number with the role.

  4. Follow this process for each of your Vive Trackers.

Body part

Role

Feet (left / right)

Feet (left / right)

Waist

Waist

Wrist (left / right)

Shoulders (left / right)

How to use the mannequin in Accel VR:

The installation of the mannequin in Accel VR is carried out in 2 steps.

Size calibration (mannequin size)

  1. Once all of your Vive Trackers are connected, select the Mannequin tool in the interactive menu.

  2. Stand straight and trigger the interaction. If you see a Mannequin, then you can go to the next section. If not, make sure that all your trackers are connected and that you are not using the “Advanced Tracking Mode” with only 3 Vive Trackers.

Vive tracker calibration

  1. Stand in the Mannequin’s shape and try to make your body fit as much as possible.

  2. Trigger the interaction again to validate.

You can now use the Mannequin tool.

Turntables simulate the rotation of one or more products on a turntable. For example, they make it possible to visually compare several configurations of the same product from different angles.

In the accordion menu drop_down_menu.png you can directly control turntables by selecting the rotation direction (clockwise and counterclockwise) or pausing the animation. It is also possible to change the rotation speed with the dedicated slider Speed (rpm).

You can also adjust the Product Spacing from this icon image41.png.

In the Turntables window, adjust the quantities + and - of the products you want to add to the scene, then select the Product Spacing and to finish click on the Start button to begin the turntable(s).

Note

The rotation is performed only along the axis of the rotation which is specific to the product.

The Links tool allows you to link a tracker to one or more products. With this feature, you can imagine moving a product naturally according to the movements of your members for example.

You can select and configure the trackers listed in the Trackers box by expanding the accordion menu drop_down_menu.png or by clicking on this icon image41.png.

Follow these steps to link a tracker to one or more products.

  1. In the Links window, select the tracker from the list.

  2. Then with the eyedropper image43.png pick the reference point onto the product. This allows you to link the tracker to the product.

Note

To link a tracker to multiple products, restart at step 1 (describes above) by using the same tracker but by selecting a different product at step 2.

At any time you can break the link from the tracker to the product by clicking on this icon delete_1.png. Use the translation gizmos image55.png and rotation image56.png if you need to change the reference position of your link.

Warning

Only available with a CAD Tools license option.

The Product Mesh Collider is used to display the intersections between products when they collide.

When the Include avatars in the A group box is ticked, the avatars (head, controllers, hands) are included in group A for the calculation of collisions.

When the Product Mesh Collider is activated (Activate) you can set the collision behavior. The algorithm used requires dividing the products of the scene into two groups A and B. For each product, the collisions with all the products of the other group will be calculated. Collisions between two products of the same group are not calculated.

  • By selecting Surfaces you will visualize the intersection of the surfaces of product A with the surfaces of product B, an intersection line of the color of your choice appears.

  • By selecting Volumes you will visualize the intersection of the surfaces of product A within the volumes of product B, a plane of the color of your choice appears.

ProductMeshCollider2022-default.png

Here the Product Mesh Collider is set up with a red intersection using the intersection algorithm Volumes.

ProductMeshColliderExample-default.png

Here's the result.