Patchwork 3D Enterprise 2022 X5

Using Sensors

Opening a Database from an Older Version

When you open a database created with a Patchwork 3D version prior to v6.0, sensors will be created automatically in order to conserve the settings applied to your products. The sensors created by this conversion include information for:

  • Any applied post-processing and the visibility of post-processing blends,

  • Any applied overlays and the visibility of overlays,

  • The background mode and any applied background texture,

  • The depth policy,

  • The viewport policy.

Assigning a Sensor to a Camera

A sensor can be assigned to a camera or to multiple individual cameras.

In the Camera Editor, switch to Edit current camera mode for the camera to which the sensor should be assigned. Drag the sensor from the Matter sidebar's sensor library and drop it onto the Sensor field in the Camera Editor.

Assigning a Sensor to a Viewport

A sensor can be assigned to the free cameras in individual viewports. Assign a sensor to the free camera by dragging it from the Matter sidebar's material library and dropping it onto the viewport while the free camera is active. Because the free camera for each viewport functions independently, only the sensor for the free camera in the chosen viewport will be replaced.

You can verify the sensor assigned to the active viewport at any time. If a sensor has been assigned to the active camera in a viewport, it is displayed in the upper right-hand corner with the name of the camera. This information is also available in the Camera Editor. When a camera is active, its information is displayed on the right-hand side of the editor. The sensor used by the active camera is shown in the Sensor field. Click on this field to locate the sensor in the Matter sidebar's material library.

Modifying the Sensor Used in a Viewport

The sensor assigned to the camera that is active in a viewport can be modified without opening the Sensor Editor. To replace the sensor’s current post-processes, overlays, and environments with new ones, drag and drop the new effects onto the viewport.