Skip to main content

Patchwork 3D 2024 X7

Material Library

In the Matter sidebar's image640.png library tab, the image641.png material library manages the groups of materials and the materials available in your database.

Groups of materials are listed in the upper part of the library:

Icon

Description

image290.png

Create a new group.

duplicate_folder_1.png

Duplicate the selected group.

image323.png

Rename the selected group.

delete_group_1.png

Delete the selected group.

Double-clicking on the material thumbnail makes it active and opens the materials editor.

Tip

To quickly locate the material in the library you can use the keyboard shortcut E when the mouse cursor is over a material. You can also use the shortcut Shift + E to directly open the materials editor.

The list of materials shows all of the existing materials in the selected group. Using the buttons below the list, you can:

Icon

Description

image419.png

Create a new material.

duplicate_material_1.png

Duplicate the selected material.

image138.png

Edit the selected material by opening the Materials editor.

image323.png

Rename the selected material.

image643.png

Import materials. KMT and AxF formats are supported.KMT format is supported.

Note

AxF file import (SVBRDF or CPA2 types) is subject to a license option.

export_material_1.png

Export selected materials in KMT format or AxF.

delete_material_1.png

Delete the selected materials.

image110.png

Purge materials that have not been used (materials that are not applied to any surface of any product).

browser_halfsize_vignettes_display_1.png

Modify the way in which the list is displayed.

Right-clicking on a material opens a context menu offering the following options:

Icon

Function

Description

image647.png

Set active

Make the material you have clicked active and shows it in the lower part of the library.

image138.png

Edit

Edit the selected material by opening the Materials editor.

duplicate_material_1.png

Duplicate

Duplicate the selected material.

image421.png

Convert to multilayer material

Convert the selected material(s) into equivalent multilayer materials.

image648.png

Replace with

Replace the selected material(s) with another material from the material library.

Note

This functionality is available if at least two materials already exist in the material library.

image323.png

Rename

Rename the selected material.

image649.png

Usage list

Show a list of all products in which this material has been applied.

image650.png

Import

Import materials. KMT and AxF formats are supported.KMT format is supported.

Note

Importing the file AxF (SVBRDF or CPA2 type) is subject to license.

export_material_1.png

Export

Export the selected materials in KMT or AxF formats.

delete_material_1.png

Delete

Delete the selected materials.

The active material is shown in the lower part of the library:

Icon

Description

Thumbnail

Double-clicking on the thumbnail opens the Materials editor.

image329.png

Use the eyedropper to pick a material from a surface in a viewport and render it active.

image138.png

Open the Materials editor for the active material.

find_active_postprocess_1.png

Select the active material in the list of materials.

AxF Material

AxF is a file format that encodes digital material representations, including those of materials measured using X-Rite material scanning technologies. Patchwork 3D supports version 1.9.0 of AxF files.

Note

Please note that AxF CarPaint (CPA2) type files can be exported in AXF format if they are not modified. If they are modified, only the export in KMT format is supported.

Warning

Overriding a material with an AXF type file consumes a lot of GPU and RAM memories.

You can change the base color of an AxF (CPA2) material from Matter by right-clicking on the surface that has an AxF material or from the Materials Library by right-clicking on the AxF material.

The parameters to be adjusted are as follows:

  • Hue Shift

  • Saturation

  • Exposure

  • Contrast

Note

Please note that these parameters are relative to the original color of the material. A saturation of 1, for example, corresponds to the original color of the AxF, if you decrease this value it decreases the saturation and if you increase this value it increases the saturation. The reasoning is the same for the other parameters.