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Patchwork 3D Enterprise 2025.1 X8

Environment Material

The environment material is generally applied to a hemisphere modeled about your object. The HDRI environment will be visible on this hemisphere. Your object will be integrated in this environment, the advantage of this method being that the environment changes interactively when you are zoom and pan around the scene.

After you have applied this material to your hemisphere, it is often useful to edit your environment and to change its altitude. You will thus obtain a better sense of scale and realism.

Applying a material to a hemisphere.
Material Environment with a different altitude.

Environment material lighting behavior

Notice

New Features in Patchwork 3D 2025.1 X8

Available in: Matter > Libraries image640.png > Material Library image641.png

Principle

This feature is designed to provide users with more control over how scenes are illuminated, thereby balancing compatibility, visual fidelity, and real-time performance.

A decision table has been created to help you quickly compare and select the lighting mode that best fits your needs.

When to use it?
  • When you hesitate between the following modes Legacy, Environment, Lightmaps, or Environment and lightmaps.

  • When you need to preserve an existing rendering or isolate/combine lighting sources.

Details of lighting modes:

Mode

Goal

Lighting

Behaviour

Example

Legacy

Maintain the original rendering of old scenes.

Uses environment lighting when no lightmaps are present.

Uses lightmaps if they exist.

Lighting identical to that of the version used to create the database.

Recover the lighting behavior of a scene created in a version before Patchwork 3D 2025.

Environment

Control lighting via an HDRI environment only.

The Environment material lights the scene with its values

Lightmaps are ignored, even if present.

Illuminate the scene only through the HDRI environment.

Lightmaps

Isolate baked lightmaps.

Only the lightmaps of the 3D model illuminate the scene

The light emission from the HDRI environment material is ignored.

Illuminate an interior scene in which detailed shadows are baked with lightmaps.

Additional HDRI environment lighting would create inconsistencies.

Environment and lightmaps

Combine the HDRI environment lighting with lightmaps.

HDRI environment + Lightmaps

Both the HDRI environment material and the lightmaps light up the scene.

Illuminate a scene where a vehicle's headlights enhance the setting, along with the ambient light from the HDRI environment.

Apply a lighting mode to the scene
  1. In the right sidebar of the Patchwork 3D interface, display the tab Material Library image641.png and double-click on an Environment material in the materials list.

  2. In the Materials window that appears, select the desired lighting mode between Legacy, Environment, Lightmaps, or Environment and lightmaps in the Lighting dropdown menu.

    Environment Material Editor
  3. Check the lighting rendering.

Media

In the video above, visualize the different lighting behaviors depending on the mode selected.