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Patchwork Explorer 2023 X6

Cubic VR Panorama Editor

Access: Editors menu > Snapshot Cubic VR Panorama

Cubic VR Panorama produces a 3D image of the product in a 3D space. It creates a cubic viewing space that gives the observer the impression to be in the product’s 3D space.

Once the desired settings have been indicated, the Render button initiates the creation of the image files that constitute the cubic VR panorama.

Tip

During rendering, a dialogue box is displayed to show the progression of the creation of the video file. At any time, you can pause the progression by clicking the Pause button, or cancel it by clicking on the Cancel button. If you have paused the rendering, start it again by clicking on Resume.

The Viewer button at the bottom of this dialogue box opens a frame viewing window.

Dimensions Zone

The dimensions in pixels of the cubic VR panorama to be rendered are provided in the Dimensions zone.

Files Zone

The Files zone contains the controls for creating a VR Object.

In this zone you can set:

  • The output directory where the image file will be saved, as well as the name of the file and its extension,

  • Whether to Open File Selector or not when rendering. When Open File Selector is selected, clicking on the Render button will show the dialogue box offering the choice of file name and type. This option is selected by default.

    Tip

    VR objects are saved in the Snapshots directory by default.

To change the format of the file to be created, change the extension of the file name. The following file formats are supported for image output:

  • .jpg

  • .png

  • .bmp

  • .tif

  • .exr

  • .hdr

  • .psd

  • Whether to Confirm Overwrite or not when rendering. When Confirm Overwrite is selected, if a file with an identical name is detected, a confirmation will be asked before replacing it with the file being created. This option is selected by default.

  • The configuration of the compression. Slide the Image compression for VR Objects and Cubic VR Panoramas to define the compression. A higher value will yield a better quality.

Rendering Engine Window

The Configure button in the Rendering Engine zone opens the OpenGL Parameters window.

Choose whether or not to apply:

  • Antialiasing,

  • mipmaps,

  • Mirror Reflections,

  • Transparent Background.

Choose the level of Super Sampling from the drop-down list.

Use the slider to define the level of Specular Anisotropic Filtering.

Click on OK to save your changes.

Snapshot Zone

If ticked, the Viewer checkbox in the in the Snapshot zone sets the image viewing window to open automatically during rendering.

Click on Background to open the color selector. The selected color will be used as a background in the rendering.

Internal Render Info Zone

The Internal Render Info zone summarizes various settings. The applicable elements from among following information are displayed:

  • Width of the image in pixels,

  • Height of the image in pixels,

  • Pass, the number of passes to render the image,

  • Sampling,

  • Memory.