Concepts
This part defines the key terms and concepts used in the documentation and details the types of data supported by the add-on.
Vocabulary
In this documentation, the following concepts will be used several times:
.blend file / Blender data file
The native file format used by Blender to save/load data.
3D Digital Backbone, simplified as 3D DBB
Database used to store the Blender database, which corresponds to the content of a .blend file. A local database file is used in this documentation. The file extension can be anything; in this documentation, .dbb is used. A 3D DBB can contain multiple Blender databases; this allows several databases to be grouped within a single file. In Blender, when loading a database from the 3D DBB add-on, simply select the file path, then choose the name of the Blender database to load
Database name
User-defined name for the Blender database saved in the 3D DBB. Since multiple Blender databases can be saved within a single 3D DBB, this name serves as an identifier.
Supported data
The following properties in each data block are saved:
Scene: name | collection children | objects children
Collections: name | colors | hide_status | collection children | objects children
Objects: name | data binding | transform | parent | hide_status
Meshes: name | mesh essential data (vertices/edges/loops/polygons)
Materials: only nodal materials and the nodes Output and BSDFPrinciple
Light: name and for Point Light, the power property
Images: all properties
Note
For cameras, no specific properties are saved. Only its properties as objects are saved.