Concepts
In this section, you'll find the key terms and concepts used in the documentation, as well as the data types supported by the add-on.
Vocabulary
In this documentation, the following concepts will be used several times:
.blend file / Blender data file
The native file format used by Blender to save/load data.
3D Digital Backbone, simplified as 3D DBB
Database used to store the Blender database, which corresponds to the content of a .blend file. A local database file is used in this documentation. The file extension can be anything; in this documentation, .dbb is used. A 3D DBB can contain multiple Blender databases; this allows several databases to be grouped within a single file. In Blender, to load a database from the 3D DBB add-on, select the file path, then choose the name of the Blender database to load.
Database name
The name you choose for the Blender database is stored in the 3D DBB. Several Blender databases can be saved in a single 3D DBB, the name is then used as an identifier
Supported data
The following properties in each data block are saved:
Scene: name | collection children | objects children
Collections: name | colors | hide_status | collection children | objects children
Objects: name | data binding | transform | parent | hide_status
Meshes: name | mesh essential data (vertices/edges/loops/polygons)
Materials: only nodal materials and the nodes Output and BSDFPrinciple
Light: name and for Point Light, the power property
Images: all properties
Note
For cameras, the add-on does not save any specific properties, only their properties as objects.