List of Editors in Patchwork 3D
Editor | Shaper | Matter | Usage |
---|---|---|---|
✔ | available via the Timelines editor, | ||
✔ | assembles settings associated with the aspect of 2D backgrounds | ||
✔ | creates animation sequences called "timelines" | ||
✔ | manages layers containing color and material information, as well as saved groups of aspect layer visibility settings | ||
✔ | ✔ | manages layers containing modified positions for the geometric objects in the model, as well as their visibility; object positions in the layers can only be modified in Shaper | |
✔ | ✔ | manages the hierarchical camera list, the favorite cameras for each product, and the settings of the camera currently being edited | |
✔ | available via the Timelines editor; sets up an animation of almost any parameter related to a product's aspect | ||
✔ | contains the settings associated with sensors, including the assignment of backgrounds, overlays, and post-processing | ||
✔ | prepares and creates image files from Patchwork 3D rendering | ||
✔ | available via the Timelines editor; sets up the animation element allowing the visible configuration to be changed | ||
✔ | ✔ | allows animated meshes and geometry animations associated with translation vectors or rotation axes, as well as timeline clips, to be played back manually, one by one | |
✔ | ✔ | defines the display rules for layers and groups them into product configurations | |
✔ | ✔ | analyzes GPU consumption and detects ways it can be reduced | |
✔ | manages lighting environment layers and environment properties per product (orientation, setup for use with the real-time sun) | ||
✔ | creates tags and assigns them to objects or groups of objects | ||
Import Log | ✔ | ✔ | displays the status (events, warnings, and errors) of an import |
✔ | available via the Materials editor; creates or imports gradients | ||
Imported File History | ✔ | lists files that have been imported into the model currently being edited | |
✔ | provides a history of snapshots that have been rendered with Patchwork 3D | ||
✔ | creates an image based on text, which can then be used as a texture | ||
✔ | contains settings associated with the aspect of materials | ||
✔ | creates associations between a click on a specific surface and a channel animation clip or a timeline, for playback when Live mode is enabled | ||
✔ | ✔ | allows a user to explore configurations set up for a product | |
✔ | prepares and creates VR objects | ||
✔ | ✔ | measures the distance between two points in the 3D space | |
✔ | prepares and creates 360-degree panoramic videos from Patchwork 3D rendering | ||
✔ | prepares and creates VR cubic panoramas from Patchwork 3D rendering | ||
✔ | establishes the settings used by the raytracing engine | ||
Advanced Triangulation Parameters | ✔ | allows minimums and maximums to be applied to the calculation of surface tessellation (a CAD import license option is required) | |
✔ | positions, displays, and modifies the display settings of the clipping planes that bisect a product | ||
✔ | contains the settings for a series of 2D post-processing effects, from effect-specific settings to the order in which effects are applied | ||
✔ | ✔ | contains information concerning the color profile and the origin of the file | |
Viewport Properties | ✔ | can require a specific display behavior for clipping planes in the corresponding viewport | |
Model Properties | ✔ | ✔ | displays and can edit the name of the model and the display size for nulls |
✔ | displays and can edit the name of the product, the disassociation of Shaper and Matter visibility states, and the rendering policy for backfaces | ||
✔ | provides information on the surface or object and manages associated options | ||
✔ | contains aspect properties (material, stickers, specific lighting environment) for a surface, by aspect layer and by environment layer | ||
✔ | contains settings associated with a lighting environment, including its orientation and its alternate background texture | ||
✔ | ✔ | lists and can modify keyboard and mouse shortcuts used in Patchwork 3D | |
✔ | defines render mode presets in the viewport and contains tools to limit, if necessary, extensive calculations during interaction with the scene | ||
✔ | assembles rendering tasks for creating videos, images, VR objects and VR panoramas for which immediate rendering was not selected, and runs batched rendering | ||
✔ | ✔ | available in any editor where a color choice is possible; contains a color selection widget and means of managing a color palette | |
✔ | contains advanced selection tools, including selection by type, selection by search, and saved selection groupings | ||
✔ | ✔ | saves and calls up visibility states for geometry layers and for surfaces | |
✔ | displays and can modify the visibility state of each individual geometry and lighting layer | ||
✔ | adds a sun-type lighting that can be set up and modified in real time | ||
Stereo | ✔ | modifies the basic stereoscopy settings when the stereoscopy mode is enabled | |
✔ | contains the settings associated with the aspect of overlays | ||
✔ | manages image, resolution, and color properties for textures | ||
Triangulation | ✔ | manages the interactive tessellation of a NURBS surface or group of NURBS surfaces (a CAD import license option is required) | |
✔ | prepares and creates video files from a timeline |