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Iray Material Guidelines

Materials Editor

The behavior of multilayer materials with Iray

Iray has a different rendering for multilayer materials. The more layers in the material, the darker the result will be in Iray. Therefore, it is necessary to use the least layer possible if you want a similar result between OpenGL and the Iray rendering engine. In the case of a CarPaint material, we strongly recommend you use one diffuse layer, one haze layer, one flakes layer, and finally one clear coat layer only.

Multilayer Material with OpenGL

Multilayer Material with OpenGL

Multilayer Material with Iray

Multilayer Material with Iray

Illumination layer

Pay attention to the illumination layer for the velvet effect. The illumination layer creates light in Iray. In addition, the illumination layer ignores the hue and direction of light from the HDRI environment. To make a velvet effect in Iray, it is better to use the specular roughness parameter and set it to a high value.

Illumination with OpenGL

Illumination with OpenGL

Illumination with Iray

Illumination with Iray

Iray with roughness

Iray with roughness

Specular Layer

In OpenGL, it is possible to set the specular intensity parameter for materials to be greater than 1. This value greater than 1 indicates that the material returns more energy than it does not receive, which is not realistic from the point of view of the physical properties of the materials.Because Iray is an engine that perfectly simulates the actual physical behavior of light and materials, you can not use specular intensity values greater than 1. To have a similar result between OpenGL and Iray, please avoid setting the specular intensity greater than 1.

Specular layer with OpenGL

Specular layer with OpenGL

Specular layer with Iray

Specular layer with Iray

Behavior of Standard Materials with Iray

Setting Standard Materials in Transparent Filter Type.

In the Raytracing tab of the Materials editor, the transmission parameters are compatible with Iray. You can use the Surface Filtering to overwrite the material color in Iray.

Transparent red filter in Iray

Transparent red filter in Iray

Overwriting transparency red filter by a blue one in Iray

Overwriting transparency red filter by a blue one in Iray

The Volume absorption allows having a transparent material which color depends on the thickness of the object. The more the object will be thin the more the color is light, and vice versa. The Roughness parameter is used to manage the roughness of the material and to obtain a frosted glass effect.

Transparent filter with Absorption

Transparent filter with Absorption

Transparent filter with Roughness

Transparent filter with Roughness