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RenderImageMemory Class

The RenderImageMemory class is used to store a byte image in memory.
Inheritance Hierarchy
SystemObject
  Lumiscaphe.Workshop.InteropRenderImageMemory

Namespace:  Lumiscaphe.Workshop.Interop
Assembly:  Lumiscaphe.Workshop.Interop (in Lumiscaphe.Workshop.Interop.dll) Version: 21.1.16.0
Syntax
public sealed class RenderImageMemory : IRenderImageMemory

The RenderImageMemory type exposes the following members.

Properties
  NameDescription
Public propertyBuffer
Gets the image byte buffer.
Public propertyCount
Gets the byte count of the buffer.
Public propertyDynamic
Gets the image dynamic.
Public propertyFormat
Gets the image format.
Public propertyIsDestroyed
Gets a value indicating whether this instance is destroyed.
Public propertyItem
Bracket operator to get or set the byte value in the buffer at the specified index.
Public propertyOrientation
Gets the image orientation.
Public propertyResolution
Gets the image resolution.
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Methods
  NameDescription
Public methodStatic memberCreate
Creates an image in memory using the specified resolution.
Public methodDestroy
Destroys the image.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Format the RenderImageMemory to a String.
(Overrides ObjectToString.)
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Version Information

Lumiscaphe Workshop SDK

Supported in: 7.0 release 1
See Also