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RenderGpuDeviceScreen Structure

The RenderGpuDeviceScreen structure represents the size of the screen device connected to the Gpu.

Namespace:  Lumiscaphe.Workshop.Interop
Assembly:  Lumiscaphe.Workshop.Interop (in Lumiscaphe.Workshop.Interop.dll) Version: 21.1.16.0
Syntax
public struct RenderGpuDeviceScreen

The RenderGpuDeviceScreen type exposes the following members.

Constructors
  NameDescription
Public methodRenderGpuDeviceScreen
Initializes a new instance of the RenderGpuDeviceScreen structure.
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Properties
  NameDescription
Public propertyBottom
Gets the bottom coordinate of the screen.
Public propertyLeft
Gets the left coordinate of the screen.
Public propertyRight
Gets the right coordinate of the screen.
Public propertyTop
Gets the top coordinate of the screen.
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Methods
  NameDescription
Public methodEquals
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.)
Public methodGetHashCode
Returns the hash code for this instance.
(Inherited from ValueType.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Format the RenderGpuDeviceScreen to a String.
(Overrides ValueTypeToString.)
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Version Information

Lumiscaphe Workshop SDK

Supported in: 7.0 release 1
See Also