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RenderDepthPolicy Class

The RenderDepthPolicy class defines the OpenGL depth buffer near and far clipping planes strategy.
Inheritance Hierarchy
SystemObject
  Lumiscaphe.Workshop.InteropRenderDepthPolicy

Namespace:  Lumiscaphe.Workshop.Interop
Assembly:  Lumiscaphe.Workshop.Interop (in Lumiscaphe.Workshop.Interop.dll) Version: 21.1.16.0
Syntax
public sealed class RenderDepthPolicy : IDisposable

The RenderDepthPolicy type exposes the following members.

Constructors
  NameDescription
Public methodRenderDepthPolicy
Initializes a new instance of the RenderDepthPolicy class.
Public methodRenderDepthPolicy(RenderDepthRangeMode, Single, Single)
Initializes a new instance of the RenderDepthPolicy class using the specified parameters.
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Properties
  NameDescription
Public propertyDepthRangeMode
Gets or sets the depth range strategy used to compute the near and far clipping planes distance.
Public propertyIsDisposed
Gets a value indicating whether this instance is disposed.
Public propertyZMax
Gets or sets the distance to the far clipping plane.
Public propertyZMin
Gets or sets the distance to the near clipping plane.
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Methods
  NameDescription
Public methodClone
Clones the depth policy.
Public methodDispose
Releases all resources used by the RenderDepthPolicy
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Format the RenderDepthPolicy to a String.
(Overrides ObjectToString.)
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Version Information

Lumiscaphe Workshop SDK

Supported in: 7.0 release 1
See Also