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RenderBlitterBlit Method (RenderResolution, RenderClut, RenderImageArray, RenderStatistics)

Blits the rendering result in an array of bytes.

Namespace:  Lumiscaphe.Workshop.Interop
Assembly:  Lumiscaphe.Workshop.Interop (in Lumiscaphe.Workshop.Interop.dll) Version: 21.1.16.0
Syntax
public void Blit(
	RenderResolution resolution,
	RenderClut clut,
	RenderImageArray imageArray,
	RenderStatistics statistics
)

Parameters

resolution
Type: Lumiscaphe.Workshop.InteropRenderResolution
The blit resolution. Commonly the same has the rendering.
clut
Type: Lumiscaphe.Workshop.InteropRenderClut
The clut is used for color management and depends on which device the result will be displayed.
imageArray
Type: Lumiscaphe.Workshop.InteropRenderImageArray
The bytes array in which the rendering will be blit.
statistics
Type: Lumiscaphe.Workshop.InteropRenderStatistics
The statistics object used to compute FPS and GPU load. This parameter can be null.
Exceptions
ExceptionCondition
ObjectDestroyedExceptionRenderBlitter::IsDestroyed == true
ObjectNullExceptionimageArray == null
ObjectDisposedExceptionRenderImageArray::IsDisposed == true
Version Information

Lumiscaphe Workshop SDK

Supported in: 7.0 release 1
See Also