Patchwork Explorer Enterprise 2022 X5

Visualization Settings

Access: Visualization menu

Patchwork Explorer offers options to personalize the display in the active viewport.




Mirror Effect

Enables or disables the mirror effect, if your database contains one, in the active viewport. This effect can be set up in the post-processing options in Patchwork 3D Enterprise or Patchwork 3D Engineering.


Software Antialiasing

Enables or disables Patchwork Explorer’s antialiasing. This option does not impact the hardware antialiasing settings defined in the Display tab of the Settings editor.


Full Screen Mode

Shows the active viewport in full screen.



Enables or disables the display of the grid in the active viewport.


Axis Orientation

Enables or disables the display of the X, Y, and Z-axis orientation indicator in the active viewport.


Show Statistics

Enables or disables the display of the rendering statistics in the active viewport. This option displays data related to rendering delays, the number of surfaces, summits, and triangles processed, and the GPU memory used.

The consumption of GPU memory is displayed as a gauge for the following elements:

  • The images and videos used as textures and rendered in the active viewport,

  • The meshes rendered in the active viewport,

  • The textures used to calculate relief (bumpmaps) that are rendered in the active viewport,

  • The lighting environments rendered in the active viewport,

  • The lightmaps calculated in Shaper and used during the rendering in the active viewport,

  • Other: other sources of GPU memory consumption, including database resources that are not used in the active viewport, other open software, and the memory reserved by the graphics card's driver,

  • Free: unused GPU memory.

The following data is provided when the display of the statistics is enabled:

  • fps (frames per second),

  • Image Preparation time,

  • Image Render time,

  • Image Finalization time,

  • Number of Surfaces rendered,

  • Number of Vertices rendered,

  • Number of Triangles rendered.


Access: Viewport menu > Render by Type

Viewport menu > Render

You can restrict the rendering to one or several types of materials through the menu Viewport > Render Type. In this submenu, the types of materials are indicated with a checkmark if they are rendered. By default, all of the types of materials are selected. To deactivate the rendering of a type of material, select it from the list. The modifications are shown on the product in the active viewport.

The elements available in the menu Viewport > Render allow you to access different rendering modes. By default, Patchwork Explorer calculates your image in Material mode. However, you have the choice among the modes Wireframe, Fill, UV, Lightmap, Material, and Mix.


Access: Mode menu > Live Mode

The option Live Mode switches the interface of Patchwork Explorer to a mode in which animations based on keyboard or mouse shortcuts can be read. Opening a car door, for example, might be triggered by clicking directly on it.

This mode is operational when your database includes animations with triggers. Animations and triggers must be previously defined in Patchwork 3D Enterprise or Patchwork 3D Engineering.


To exit Live Mode, press the Esc key.

Linking Viewports

Access: Viewport menu > Link

To facilitate the comparison of products shown in different viewports, Patchwork Explorer employs a method of synchronization of multiple viewports (interactive comparison). If this linking method is active, the observational point in the inactive viewports will be updated to correspond to any modifications to the observational point in the active viewport.

You can choose from different link modes:






The observational point is never updated.



The observational point is always updated in all viewports.



The observational point is updated in viewports with the same model. All of the products based on the same model are updated to be viewed from the same position.


Link Interactively

This option allows the observational point to be dynamically and instantaneously synchronized in accordance with the chosen link mode.

For complex scenes, this interactive synchronization hinders the fluidity of movement. When the Link Interactively option is deactivated, the synchronization takes effect once the interactive phase of modification has ended.


The default link settings use the Model mode and the Link Interactively option is deactivated.