Software Suite 2022

Additional tools

Tool name


Marketing policy


Patchwork Batcher

Batch processing software for various tasks in Patchwork 3D including:

  • lightmap rendering

  • Wire file import

  • Catia v5 file import

  • tessellation

Must be purchased separately

Patchwork Lightmap Render

Distributed calculation software for rendering lightmaps.

Provided upon request

Raytracing Cluster Unit

Rendering distributed computing software for raytracing.

Provided upon request

Iray server

Distributed rendering tool with Iray

Not distributed (sold by Nvidia)


HDR Light Studio

Plugin and connector for Patchwork 3D to quickly create and calculate custom lighting.

To use HDR Light Studio plug-in, you have to directly purchase the Automotive version of Lightmap HDR Light Studio from the Lightmap website.

Patchwork Batcher

Software for scheduling and grouping ("batching") various tasks in Patchwork 3D.

Patchwork Batcher is most often used for scheduling and batching lightmap calculation for times when the computer running Patchwork 3D is not in use, such as overnight. It is compatible with distributed lightmap rendering when used in conjunction with Patchwork Lightmap Render (see below).

Patchwork Lightmap Render

Software allowing use of a networked computer for distributed lightmap rendering from Patchwork 3D or Patchwork Batcher. It is available upon request addressed to Lumiscaphe.

Distributed lightmap rendering, that is, the ability to use multiple computers to generate (or “bake”) the lightmaps used to illuminate products, significantly reduces the time required to create lightmaps. This step is one of the most time-consuming steps in the authoring process, as well as one of the steps that requires the most processing power.

In order to distribute the rendering over multiple computers, the computers a user wishes to use must be running Patchwork Lightmap Render and be connected to the user’s computer by a network. Patchwork Lightmap Render is a lightweight application that runs in the background and, when solicited, handles the availability of the computers, the connections between them, and the transfer of data for rendering.