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RenderMaterialStandardGetTextureId Method

Gets the OpenGL ID of the map from parameter, in the standard material identified by key, and in a specific scene.

Namespace:  Lumiscaphe.Workshop.Interop
Assembly:  Lumiscaphe.Workshop.Interop (in Lumiscaphe.Workshop.Interop.dll) Version: 21.1.16.0
Syntax
public static uint GetTextureId(
	RenderSceneManager manager,
	SceneGuid scene,
	RenderMaterialKey key,
	RenderMaterialStandardParameter parameter
)

Parameters

manager
Type: Lumiscaphe.Workshop.InteropRenderSceneManager
The scene manager.
scene
Type: Lumiscaphe.Workshop.InteropSceneGuid
The scene identifier.
key
Type: Lumiscaphe.Workshop.InteropRenderMaterialKey
The material key.
parameter
Type: Lumiscaphe.Workshop.InteropRenderMaterialStandardParameter
The parameter to read.

Return Value

Type: UInt32

[Missing <returns> documentation for "M:Lumiscaphe.Workshop.Interop.RenderMaterialStandard.GetTextureId(Lumiscaphe.Workshop.Interop.RenderSceneManager,Lumiscaphe.Workshop.Interop.SceneGuid,Lumiscaphe.Workshop.Interop.RenderMaterialKey,Lumiscaphe.Workshop.Interop.RenderMaterialStandardParameter)"]

Exceptions
ExceptionCondition
ObjectNullExceptionmanager == null, key == null
ObjectDestroyedExceptionRenderSceneManager::IsDestroyed == true
ObjectDisposedExceptionRenderMaterialKey::IsDisposed == true
Version Information

Lumiscaphe Workshop SDK

Supported in: 7.0 release 1
See Also