Matrix4 Structure |
Namespace: Lumiscaphe.Workshop.Interop
The Matrix4 type exposes the following members.
Name | Description | |
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Determinant |
Gets the matrix determinant.
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EulerOrientation |
Gets the matrix euler orientation.
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Inversed |
Gets the inversed matrix.
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ItemInt32 |
Bracket operator to get the item at a specified index.
The matrix component are accessed in column major.
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ItemInt32, Int32 |
Bracket operator to get the item at a specified row and column indexes.
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Negated |
Gets the negated matrix.
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NormalTransform |
Gets the normal transform matrix.
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Scaling |
Gets the matrix scaling.
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Translation |
Gets the matrix translation vector.
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Transposed |
Gets the transposed matrix.
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WithoutScaling |
Gets the matrix without scaling.
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WithoutTranslation |
Gets the matrix without translation.
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Name | Description | |
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Add |
Add a matrix to the matrix.
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Divide |
Divide the matrix by a scalar.
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Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType.) | |
GetHashCode | Returns the hash code for this instance. (Inherited from ValueType.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HomogeneousProduct(Vector3) |
Homogeneous multiplication of a Vector3 by the matrix.
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HomogeneousProduct(Vector4) |
Homogeneous multiplication of a Vector4 by the matrix.
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InitEulerOrientation |
Initializes a rotation matrix from Euler angles.
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InitInverse |
Initializes the inverse matrix.
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InitNormalTransform |
Initializes a normal transform matrix.
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InitOpenGLLookat |
Initializes an OpenGL view matrix.
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InitOpenGLOrthographicProjection(Single, Single, Single, Single) |
Initializes an OpenGL orthographic projection matrix.
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InitOpenGLOrthographicProjection(Single, Single, Single, Single, Single, Single) |
Initializes an OpenGL orthographic projection matrix.
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InitOpenGLPerspectiveProjection(Single, Single, Single, Single) |
Initializes an OpenGL perspective projection matrix.
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InitOpenGLPerspectiveProjection(Single, Single, Single, Single, Single, Single) |
Initializes an OpenGL perspective projection matrix.
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InitQuaternion |
Initializes a matrix from a quaternion.
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InitRotationAxe |
Initializes a rotation matrix around a specific axe.
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InitRotationFromVectors |
Initializes the rotation matrix between two vectors.
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InitRotationX |
Initializes a rotation matrix around the x-axis.
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InitRotationY |
Initializes a rotation matrix around the y-axis.
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InitRotationZ |
Initializes a rotation matrix around the z-axis.
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InitScaling |
Initializes a scaling matrix.
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InitTransformation(Vector3, Matrix4, Vector3) |
Initializes a transformation matrix from a rotation matrix and a scaling and translation vectors.
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InitTransformation(Vector3, Vector3, Vector3) |
Initializes a transformation matrix from a scaling, Euler angles and translation vectors.
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InitTranslation |
Initializes a translation matrix.
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Product(Single) |
Multiply the matrix by a scalar.
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Product(Matrix4) |
Multiply the matrix by a matrix.
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Product(Vector3) |
Multiply a Vector3 by the matrix.
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Product(Vector4) |
Multiply a Vector4 by the matrix.
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Subtract |
Subtract a matrix to the matrix.
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ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
Name | Description | |
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Addition |
Add operator between two matrices.
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Division |
Divide operator between a matrix and a scalar.
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Modulus(Matrix4, Vector3) |
Homogeneous multiply operator between a matrix and a Vector3.
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Modulus(Matrix4, Vector4) |
Homogeneous multiply operator between a matrix and a Vector4.
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Multiply(Single, Matrix4) |
Multiply operator between a scalar and a matrix.
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Multiply(Matrix4, Matrix4) |
Multiply operator between two matrices.
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Multiply(Matrix4, Vector3) |
Multiply operator between a matrix and a Vector3.
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Multiply(Matrix4, Vector4) |
Multiply operator between a matrix and a Vector4.
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Multiply(Matrix4, Single) |
Multiply operator between a matrix and a scalar.
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OnesComplement |
Transpose operator
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Subtraction |
Subtract operator between two matrices.
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Name | Description | |
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Identity |
The identity 4x4 matrix
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M00 |
The [0, 0] or [0] element of the matrix.
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M01 |
The [0, 1] or [1] element of the matrix.
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M02 |
The [0, 2] or [2] element of the matrix.
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M03 |
The [0, 3] or [3] element of the matrix.
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M10 |
The [1, 0] or [4] element of the matrix.
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M11 |
The [1, 1] or [5] element of the matrix.
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M12 |
The [1, 2] or [6] element of the matrix.
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M13 |
The [1, 3] or [7] element of the matrix.
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M20 |
The [2, 0] or [8] element of the matrix.
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M21 |
The [2, 1] or [9] element of the matrix.
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M22 |
The [2, 2] or [10] element of the matrix.
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M23 |
The [2, 3] or [11] element of the matrix.
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M30 |
The [3, 0] or [12] element of the matrix.
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M31 |
The [3, 1] or [13] element of the matrix.
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M32 |
The [3, 2] or [14] element of the matrix.
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M33 |
The [3, 3] or [15] element of the matrix.
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