Matrix4 Structure |
Namespace: Lumiscaphe.Workshop.Interop
The Matrix4 type exposes the following members.
| Name | Description | |
|---|---|---|
| Determinant |
Gets the matrix determinant.
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| EulerOrientation |
Gets the matrix euler orientation.
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| Inversed |
Gets the inversed matrix.
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| ItemInt32 |
Bracket operator to get the item at a specified index.
The matrix component are accessed in column major.
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| ItemInt32, Int32 |
Bracket operator to get the item at a specified row and column indexes.
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| Negated |
Gets the negated matrix.
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| NormalTransform |
Gets the normal transform matrix.
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| Scaling |
Gets the matrix scaling.
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| Translation |
Gets the matrix translation vector.
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| Transposed |
Gets the transposed matrix.
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| WithoutScaling |
Gets the matrix without scaling.
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| WithoutTranslation |
Gets the matrix without translation.
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| Name | Description | |
|---|---|---|
| Add |
Add a matrix to the matrix.
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| Divide |
Divide the matrix by a scalar.
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| Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType.) | |
| GetHashCode | Returns the hash code for this instance. (Inherited from ValueType.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| HomogeneousProduct(Vector3) |
Homogeneous multiplication of a Vector3 by the matrix.
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| HomogeneousProduct(Vector4) |
Homogeneous multiplication of a Vector4 by the matrix.
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| InitEulerOrientation |
Initializes a rotation matrix from Euler angles.
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| InitInverse |
Initializes the inverse matrix.
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| InitNormalTransform |
Initializes a normal transform matrix.
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| InitOpenGLLookat |
Initializes an OpenGL view matrix.
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| InitOpenGLOrthographicProjection(Single, Single, Single, Single) |
Initializes an OpenGL orthographic projection matrix.
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| InitOpenGLOrthographicProjection(Single, Single, Single, Single, Single, Single) |
Initializes an OpenGL orthographic projection matrix.
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| InitOpenGLPerspectiveProjection(Single, Single, Single, Single) |
Initializes an OpenGL perspective projection matrix.
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| InitOpenGLPerspectiveProjection(Single, Single, Single, Single, Single, Single) |
Initializes an OpenGL perspective projection matrix.
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| InitQuaternion |
Initializes a matrix from a quaternion.
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| InitRotationAxe |
Initializes a rotation matrix around a specific axe.
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| InitRotationFromVectors |
Initializes the rotation matrix between two vectors.
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| InitRotationX |
Initializes a rotation matrix around the x-axis.
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| InitRotationY |
Initializes a rotation matrix around the y-axis.
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| InitRotationZ |
Initializes a rotation matrix around the z-axis.
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| InitScaling |
Initializes a scaling matrix.
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| InitTransformation(Vector3, Matrix4, Vector3) |
Initializes a transformation matrix from a rotation matrix and a scaling and translation vectors.
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| InitTransformation(Vector3, Vector3, Vector3) |
Initializes a transformation matrix from a scaling, Euler angles and translation vectors.
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| InitTranslation |
Initializes a translation matrix.
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| Product(Single) |
Multiply the matrix by a scalar.
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| Product(Matrix4) |
Multiply the matrix by a matrix.
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| Product(Vector3) |
Multiply a Vector3 by the matrix.
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| Product(Vector4) |
Multiply a Vector4 by the matrix.
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| Subtract |
Subtract a matrix to the matrix.
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| ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
| Name | Description | |
|---|---|---|
| Addition |
Add operator between two matrices.
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| Division |
Divide operator between a matrix and a scalar.
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| Modulus(Matrix4, Vector3) |
Homogeneous multiply operator between a matrix and a Vector3.
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| Modulus(Matrix4, Vector4) |
Homogeneous multiply operator between a matrix and a Vector4.
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| Multiply(Single, Matrix4) |
Multiply operator between a scalar and a matrix.
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| Multiply(Matrix4, Matrix4) |
Multiply operator between two matrices.
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| Multiply(Matrix4, Vector3) |
Multiply operator between a matrix and a Vector3.
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| Multiply(Matrix4, Vector4) |
Multiply operator between a matrix and a Vector4.
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| Multiply(Matrix4, Single) |
Multiply operator between a matrix and a scalar.
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| OnesComplement |
Transpose operator
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| Subtraction |
Subtract operator between two matrices.
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| Name | Description | |
|---|---|---|
| Identity |
The identity 4x4 matrix
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| M00 |
The [0, 0] or [0] element of the matrix.
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| M01 |
The [0, 1] or [1] element of the matrix.
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| M02 |
The [0, 2] or [2] element of the matrix.
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| M03 |
The [0, 3] or [3] element of the matrix.
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| M10 |
The [1, 0] or [4] element of the matrix.
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| M11 |
The [1, 1] or [5] element of the matrix.
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| M12 |
The [1, 2] or [6] element of the matrix.
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| M13 |
The [1, 3] or [7] element of the matrix.
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| M20 |
The [2, 0] or [8] element of the matrix.
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| M21 |
The [2, 1] or [9] element of the matrix.
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| M22 |
The [2, 2] or [10] element of the matrix.
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| M23 |
The [2, 3] or [11] element of the matrix.
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| M30 |
The [3, 0] or [12] element of the matrix.
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| M31 |
The [3, 1] or [13] element of the matrix.
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| M32 |
The [3, 2] or [14] element of the matrix.
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| M33 |
The [3, 3] or [15] element of the matrix.
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