Matrix4 Methods |
The Matrix4 type exposes the following members.
Name | Description | |
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Add |
Add a matrix to the matrix.
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Divide |
Divide the matrix by a scalar.
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Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType.) | |
GetHashCode | Returns the hash code for this instance. (Inherited from ValueType.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HomogeneousProduct(Vector3) |
Homogeneous multiplication of a Vector3 by the matrix.
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HomogeneousProduct(Vector4) |
Homogeneous multiplication of a Vector4 by the matrix.
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InitEulerOrientation |
Initializes a rotation matrix from Euler angles.
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InitInverse |
Initializes the inverse matrix.
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InitNormalTransform |
Initializes a normal transform matrix.
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InitOpenGLLookat |
Initializes an OpenGL view matrix.
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InitOpenGLOrthographicProjection(Single, Single, Single, Single) |
Initializes an OpenGL orthographic projection matrix.
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InitOpenGLOrthographicProjection(Single, Single, Single, Single, Single, Single) |
Initializes an OpenGL orthographic projection matrix.
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InitOpenGLPerspectiveProjection(Single, Single, Single, Single) |
Initializes an OpenGL perspective projection matrix.
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InitOpenGLPerspectiveProjection(Single, Single, Single, Single, Single, Single) |
Initializes an OpenGL perspective projection matrix.
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InitQuaternion |
Initializes a matrix from a quaternion.
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InitRotationAxe |
Initializes a rotation matrix around a specific axe.
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InitRotationFromVectors |
Initializes the rotation matrix between two vectors.
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InitRotationX |
Initializes a rotation matrix around the x-axis.
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InitRotationY |
Initializes a rotation matrix around the y-axis.
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InitRotationZ |
Initializes a rotation matrix around the z-axis.
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InitScaling |
Initializes a scaling matrix.
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InitTransformation(Vector3, Matrix4, Vector3) |
Initializes a transformation matrix from a rotation matrix and a scaling and translation vectors.
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InitTransformation(Vector3, Vector3, Vector3) |
Initializes a transformation matrix from a scaling, Euler angles and translation vectors.
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InitTranslation |
Initializes a translation matrix.
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Product(Single) |
Multiply the matrix by a scalar.
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Product(Matrix4) |
Multiply the matrix by a matrix.
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Product(Vector3) |
Multiply a Vector3 by the matrix.
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Product(Vector4) |
Multiply a Vector4 by the matrix.
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Subtract |
Subtract a matrix to the matrix.
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ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |