| Matrix4InitOpenGLPerspectiveProjection Method (Single, Single, Single, Single, Single, Single) |
Initializes an OpenGL perspective projection matrix.
Namespace:
Lumiscaphe.Workshop.Interop
Assembly:
Lumiscaphe.Workshop.Interop (in Lumiscaphe.Workshop.Interop.dll) Version: 21.1.16.0
Syntax public static Matrix4 InitOpenGLPerspectiveProjection(
float left,
float right,
float bottom,
float top,
float zmin,
float zmax
)
public:
static Matrix4 InitOpenGLPerspectiveProjection(
float left,
float right,
float bottom,
float top,
float zmin,
float zmax
)
Parameters
- left
- Type: SystemSingle
The distance in meters to the frustum left plane. - right
- Type: SystemSingle
The distance in meters to the frustum right plane. - bottom
- Type: SystemSingle
The distance in meters to the frustum bottom plane. - top
- Type: SystemSingle
The distance in meters to the frustum top plane. - zmin
- Type: SystemSingle
The distance in meters to the frustum near plane. - zmax
- Type: SystemSingle
The distance in meters to the frustum far plane.
Return Value
Type:
Matrix4The OpenGL perspective projection matrix.
Version Information Lumiscaphe Workshop SDK
Supported in: 7.0 release 1
See Also