Patchwork Explorer Enterprise 2021.1 X5

Visualization Settings

Access: Visualization menu

Patchwork Explorer offers options to personalize the display in the active viewport.

Icon

Option

Description

Mirror Effect

Enables or disables the mirror effect, if your database contains one, in the active viewport. This effect can be set up in the post-processing options in Patchwork 3D Enterprise or Patchwork 3D Engineering.

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Software Antialiasing

Enables or disables Patchwork Explorer’s antialiasing. This option does not impact the hardware antialiasing settings defined in the Display tab of the Settings Editor.

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Full Screen Mode

Shows the active viewport in full screen.

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Grid

Enables or disables the display of the grid in the active viewport.

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Axis Orientation

Enables or disables the display of the X, Y, and Z-axis orientation indicator in the active viewport.

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Show Statistics

Enables or disables the display of the rendering statistics in the active viewport. This option displays data related to rendering delays, the number of surfaces, summits, and triangles processed, and the GPU memory used.

The consumption of GPU memory is displayed as a gauge for the following elements:

  • The images and videos used as textures and rendered in the active viewport,

  • The meshes rendered in the active viewport,

  • The textures used to calculate relief (bumpmaps) that are rendered in the active viewport,

  • The lighting environments rendered in the active viewport,

  • The lightmaps calculated in Shaper and used during the rendering in the active viewport,

  • Other: other sources of GPU memory consumption, including database resources that are not used in the active viewport, other open software, and the memory reserved by the graphics card's driver,

  • Free: unused GPU memory.

The following data is provided when the display of the statistics is enabled:

  • fps (frames per second),

  • Image Preparation time,

  • Image Render time,

  • Image Finalization time,

  • Number of Surfaces rendered,

  • Number of Vertices rendered,

  • Number of Triangles rendered.