Patchwork 3D Community 2020.2 X4

Render Quality Settings (Editor)

Available in: Matter: viewport context menu (right click on the name of the current camera) > Render Presets > Edit Render Quality Settings

The render quality settings establish the rendering strategy in the 3D viewport. These are advanced settings. Three preset profiles are available in the Render Presets submenu to simplify modification of the render quality settings:

  • Standard,

  • Fastest,

  • Nicest.

The presets cannot be modified or deleted. To use a similar profile, first copy the preset, then modify the new profile.

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The top of the editor is dedicated to a preset profile management section:

  • Drop-down menu: all of the existing profiles are listed,

  • New: create a new profile,

  • Delete: delete the selected profile. Preset profiles cannot be deleted.

  • Rename: rename the selected profile,

  • Copy: create a copy of the selected profile,

  • Make default: set the selected profile as the default profile to use when opening a new viewport. This profile is saved in your application preferences and is also applied when you open a new editing session in Patchwork 3D.

The render settings in this editor are applied or disabled depending on the phase of your interaction with the 3D viewport. The current interaction or inactivity with the viewport constitutes the context, shown in the drop-down menu:

Context

Description

All

The settings displayed when the context All is selected are applied to all contexts. That is, they are always applied.

During interaction

The settings displayed when the context During interaction is selected are applied while you navigate or work in the 3D viewport.

At end of interaction

The settings displayed when the context At the end of the interaction is chosen are applied immediately when you stop navigating or working in the 3D view.

While idle

The settings displayed when the context While idle is selected are applied only when the viewport is inactive.

Each context is associated with a set of parameters:

Parameter

Description

Render Mode

Imposes a rendering style. In addition to the Material mode, which is the standard rendering mode in Matter, all of the Shaper rendering options are also available:

  • Wireframe: surfaces are represented schematically with plotting following the lattice structure of each surface. The surfaces are not mutually masked.

  • Smooth: the surfaces are shown smoothed out with solid faces, lit by soft lighting.

  • Smooth and Highlights: the surfaces are shown smoothed out, as solid faces with a specular reflection.

  • Facets: the surfaces are represented by their lattice structure, not smoothed out, as solid faces lit by soft lighting.

  • Facets and Highlights: the surfaces are represented as a solid lattice structure, not smoothed out, as solid faces with a specular reflection.

  • Lit Wireframe: the surfaces are represented by an illuminated wireframe plot of their lattice structure.

  • Bounding Box: each surface is represented by the wireframe plot of its bounding box. This rendering mode facilitates the handling of surfaces that have lattice structures comprising a large number of triangles.

Mirror reflections

Displays reflections in mirror materials when this option is checked.

Mipmaps

Allows the use of texture mipmaps. This option, which may use a significant amount of GPU memory depending on the capacities of your graphics card, improves the render of textures when they are displayed on the screen on a scale much smaller than their natural size. This is the case, for example, when they are applied to objects that are positioned far from the camera.

Post-Processing

Allows post-processing effects to be displayed.

Real-time depth of field

Activates the real-time depth of field, which applies to navigation and to the playback of animations.

Tip

For the depth of field to be displayed in the 3D viewport, the software antialiasing must be activated (see below). For an image snapshot, the option Antialiasing must be activated in the Snapshot Images editor.

FXAA

Enables or disables the fast approximate GPU antialiasing filter. It is best to use either the software antialiasing or the GPU's fast approximate antialiasing, but not both at the same time.

Specular anisotropic filtering

The slider's position set the level of samples for the specular anisotropic filtering. This filter is enabled when its value is greater than 1. It provides improved rendering for textures viewed and an oblique angle.

The parameter for the software antialiasing is composed of multiple options:

Option

Description

Enabled

Enables software antialiasing when the checkbox is ticked.

Progressive depth of field

Displays the various stages of progressive render refinement during the calculation of depth of field (except real-time depth of field).

This option is not recommended if you are also using Real-time depth of field.

Samples

Sets the level of definition via the number of renders per pixel of the final image.

Wait time

Sets the wait time before passing from the context At end of interaction to the context While idle. This delay does not include the time required by the refinement to the rendering, which can be consequential with certain configurations.

It is also possible to exclude certain types of materials from the render in a given context. By default, all material types are rendered. Untick the checkboxes of the materials to exclude: