Patchwork 3D Community 2020.2 X4

Basic Principles

In order to give you an idea of the characteristic features of a standard material and to introduce the parameters associated in Matter, here is the breakdown of a slightly reflective fabric.

To replicate the appearance of a photorealistic material, the Matter module proceeds by layer:

  • Diffuse: When created, a new material is slightly gray and has the appearance of perfectly smooth rubber.

    • Color and pattern: The Color Map field is used to apply a pattern mimicking fabric fibers.

    • Texture: In the Bump tab, the Bumpmap field encodes the surface texture used to simulate the unevenness of woven fabric. The depth of this unevenness is modulated by the Diffuse Depth setting.

  • Reflection: The overlay of a reflection (type Diffuse and Reflection) without taking into account the unevenness of the texture on the reflective layer simulates a thin film of plastic on the fabric.

    • Color: A reflective layer has a tendency to lighten the material.

    • Texture: Final, to finish the material, enable and set the Reflection Depth in the Bump tab.

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Diffuse layer

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Diffuse layer + color

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Diffuse layer + diffuse texture

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Diffuse layer + color and pattern + diffuse texture

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Diffuse layer + color and pattern + diffuse texture + reflection

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Diffuse layer + color and pattern + diffuse texture + reflection + reflection texture