Patchwork 3D Community 2020.2 X4

UV mapping scaling

Notice

New Features in Patchwork 3D 2020.2 X4

Scaling surfaces using dedicated gizmo affects UV mapping.

  • You have the possibility to scale the UV mapping according to the resizing of the surfaces with the option Apply the geometry scaling to UV  available in the tab Mapping tab of Shaper at box level Area. This will keep the scale of the UV mapping. This option is activated by default.

  • On the contrary, you can also choose not to scale the UV mapping according to the modifications of the surfaces by unchecking the option.

Lumiball-scalling-on.png

UV mapping WITH geometry scaling

Lumiball-scalling-off.png

UV mapping WITHOUT geometry scaling