Patchwork 3D Community 2020.2 X4

Configuring 3D Viewports

Shaper offers nine types of view:

View

Description

Perspective view

This type of view is similar to the objective lens of a photographic camera: the perspective deforms the surfaces as a function of the distance. An object viewed far away is represented smaller than an object that is close to the viewpoint.

Isometric view

Isometric views are used in industrial drafting: there is no perspective and the dimensions are not modified by the distance to the viewpoint.

Top view

This is an isometric view alined on the axes of the model, showing the model viewed from the top. The camera is placed on the Y+ axis.

Bottom view

This is an isometric view alined on the axes of the model, showing the model viewed from the bottom. The camera is placed on the Y- axis.

Left view

This is an isometric view alined on the axes of the model, showing the model viewed from the left. The camera is placed on the X- axis.

Right view

This is an isometric view alined on the axes of the model. The camera is placed on the X+ axis.

Front view

This is an isometric view alined on the axes of the model. The camera is placed on the Z+ axis.

Back view

This is an isometric view alined on the axes of the model. The camera is placed on the Z- axis.

UVW Mapping view

This view shows the mapping coordinates of the model.