Configuring 3D Viewports
Shaper offers nine types of view:
View | Description |
---|---|
Perspective view | This type of view is similar to the objective lens of a photographic camera: the perspective deforms the surfaces as a function of the distance. An object viewed far away is represented smaller than an object that is close to the viewpoint. |
Isometric view | Isometric views are used in industrial drafting: there is no perspective and the dimensions are not modified by the distance to the viewpoint. |
Top view | This is an isometric view alined on the axes of the model, showing the model viewed from the top. The camera is placed on the Y+ axis. |
Bottom view | This is an isometric view alined on the axes of the model, showing the model viewed from the bottom. The camera is placed on the Y- axis. |
Left view | This is an isometric view alined on the axes of the model, showing the model viewed from the left. The camera is placed on the X- axis. |
Right view | This is an isometric view alined on the axes of the model. The camera is placed on the X+ axis. |
Front view | This is an isometric view alined on the axes of the model. The camera is placed on the Z+ axis. |
Back view | This is an isometric view alined on the axes of the model. The camera is placed on the Z- axis. |
UVW Mapping view | This view shows the mapping coordinates of the model. |