Managing Matter Resources
Dragging and Dropping Matter Resources
You can add materials files (.kmt), environments (.hdr), images (.jpg, .png, etc.), to the Patchwork 3D libraries by drag and drop.
Purging Unused Matter Resources
Patchwork 3D includes tools for permanently deleting unused resources. This allows you to optimize the size of your Patchwork 3D files.
These tools take the form of buttons in the toolbars of the various Matter resource libraries in the sidebar.
Icon | Description |
---|---|
Permanently delete unused materials. | |
Permanently delete unused textures. | |
Permanently delete unused backgrounds. | |
Permanently delete unused environments. | |
Permanently delete unused overlays. | |
Permanently delete unused post-processing blends. | |
Permanently delete unused sensors. |
Listing Matter Resources
This function will inform you of all of the products in which a resource is used.
This function is available via the context menu for each resource. In the corresponding sidebar library, right-click on the resource (material, texture, background, etc.) and select Usage List to display the list of products in which the resource is used.
Purging Unused GPU Resources
Accessible in: Matter : Edit > Purge Unused GPU Resources |
When products are opened in Matter, each of them consumes GPU resources even if the product is not currently being modified. Materials, textures, backgrounds, environments, overlays, and post-processes are stored in the memory. Closing a product’s viewport will free up the GPU resources assigned to this product.
Another means of freeing GPU resources while keeping multiple products open in viewports is to use the Purge Unused GPU Resources option by simply clicking the corresponding button located in the Edit menu in Matter .