Using Video Textures
Video textures can be integrated as the image used by background, the diffuse color map in standard type materials, or as the color map of a diffuse layer in multilayer materials.
To view the playback of video textures, the texture must be present in a background being used or in a material applied to a surface of a product. The texture must then be added to a Textures track in a timeline. When a timeline containing texture clips is played, the corresponding videos are animated for the background and for all materials using those textures that are present in the active viewport.