Patchwork 3D Community 2021.1 X5

Material Library

In the Matter sidebar's image640.png library tab, the image641.png material library manages the groups of materials and the materials available in your database.

Groups of materials are listed in the upper part of the library:

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Description

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Create a new group.

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Duplicate the selected group.

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Rename the selected group.

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Delete the selected group.

The list of materials shows all of the existing materials in the selected group. Using the buttons below the list, you can:

Icon

Description

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Create a new material.

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Duplicate the selected material.

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Edit the selected material by opening the Materials editor.

image323.png

Rename the selected material.

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Import materials. KMT format is supported.

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Export selected materials in KMT format .

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Delete the selected materials.

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Purge materials that have not been used (materials that are not applied to any surface of any product).

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Modify the way in which the list is displayed.

Right-clicking on a material opens a context menu offering the following options:

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Function

Description

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Set active

Make the material you have clicked active and shows it in the lower part of the library.

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Edit

Edit the selected material by opening the Materials editor.

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Duplicate

Duplicate the selected material.

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Convert to multilayer material

Convert the selected material(s) into equivalent multilayer materials.

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Replace with

Replace the selected material(s) with another material from the material library.

Note

This functionality is available if at least two materials already exist in the material library.

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Rename

Rename the selected material.

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Usage list

Show a list of all products in which this material has been applied.

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Import

Import materials. KMT format is supported.

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Export

Export the selected materials in KMT or AxF formats.

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Delete

Delete the selected materials.

The active material is shown in the lower part of the library:

Icon

Description

Thumbnail

Double-clicking on the thumbnail opens the Materials editor.

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Use the eyedropper to pick a material from a surface in a viewport and render it active.

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Open the Materials editor for the active material.

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Select the active material in the list of materials.