Raytracing Engine: General Principles
The raytracing engine is directly accessible from Patchwork 3D , which makes it particularly easy to use. Each rendered view can be saved in the database, making further operations like applying a post-process easier.
The raytracing engine uses the Patchwork 3D materials from the current product. The render of the materials with the raytracing engine remains true to the one calculated with the Patchwork 3D OpenGL rendering engine. Product views are prepared with the tools available in the Patchwork 3D Matter interface. The default environment can be replaced by any environment.
Multicore architectures are supported and recommended. A minimum of 16 GB of memory is required and 24 GB are suggested for heavy scenes.