| RenderMode Enumeration |
The RenderMode enumeration defines the rendering mode.
Namespace:
Lumiscaphe.Workshop.Interop
Assembly:
Lumiscaphe.Workshop.Interop (in Lumiscaphe.Workshop.Interop.dll) Version: 21.1.16.0
Syntax public enum class RenderMode
Members
| Member name | Value | Description |
---|
| Aabb | 0 |
Draw the axis aligned bounding box of each surfaces.
|
| Wireframe | 1 |
Draw surfaces in wireframe.
|
| Fill | 2 |
Draw surfaces using the surface color.
|
| Uv | 3 |
Draw the dressing reference map of surfaces.
|
| Lightmap | 4 |
Draw the surfaces lightmaps.
|
| Material | 5 |
Draw surfaces using the assigned material. This is the default render mode.
|
| Mix | 6 |
Split the screen in four and draw in Wireframe, Uv, Lightmap and Material mode.
|
| ZBuffer | 7 |
Draw the depth buffer. Allocate the floating buffer in RenderResources and use a RenderImageMemoryFloat when blitting if you want to use it for computation.
|
| GBuffer | 8 |
Draw the geometry buffer.
|
| NormalDepth | 9 |
Draw the normal and depth buffer. The normal is stored is first three component and the depth buffer use the forth component. Allocate the floating buffer in RenderResources and use a RenderImageMemoryFloat when blitting if you want to use it for computation.
|
| WorldPosition | 10 |
Draw the world positions. Allocate the floating buffer in RenderResources and use a RenderImageMemoryFloat when blitting if you want to use it for computation.
|
Version Information Lumiscaphe Workshop SDK
Supported in: 7.0 release 1
See Also