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RenderMode Enumeration

The RenderMode enumeration defines the rendering mode.

Namespace:  Lumiscaphe.Workshop.Interop
Assembly:  Lumiscaphe.Workshop.Interop (in Lumiscaphe.Workshop.Interop.dll) Version: 21.1.16.0
Syntax
public enum RenderMode
Members
  Member nameValueDescription
Aabb0 Draw the axis aligned bounding box of each surfaces.
Wireframe1 Draw surfaces in wireframe.
Fill2 Draw surfaces using the surface color.
Uv3 Draw the dressing reference map of surfaces.
Lightmap4 Draw the surfaces lightmaps.
Material5 Draw surfaces using the assigned material. This is the default render mode.
Mix6 Split the screen in four and draw in Wireframe, Uv, Lightmap and Material mode.
ZBuffer7 Draw the depth buffer. Allocate the floating buffer in RenderResources and use a RenderImageMemoryFloat when blitting if you want to use it for computation.
GBuffer8 Draw the geometry buffer.
NormalDepth9 Draw the normal and depth buffer. The normal is stored is first three component and the depth buffer use the forth component. Allocate the floating buffer in RenderResources and use a RenderImageMemoryFloat when blitting if you want to use it for computation.
WorldPosition10 Draw the world positions. Allocate the floating buffer in RenderResources and use a RenderImageMemoryFloat when blitting if you want to use it for computation.
Version Information

Lumiscaphe Workshop SDK

Supported in: 7.0 release 1
See Also