Patchwork 3D Enterprise 2020.2 X4

Overlays (Editor)

Available in: Matter: Editors > Overlays

Overlays image160.png is an editor that enables the parameters of the active overlay to be edited.

The interface is divided into four zones:

  • Operations bar and name of the active overlay: Displays operations available in the overlay library.

  • Global parameters: Field for managing the alpha coefficient, which sets the level of transparency.

  • Layers: Manages the appearance, placement and location of images used as an overlay, as well as any background gradation. You must create at least one layer).


    As with other types of layers in Patchwork 3D, the layers in an overlay can be used to create configurations. To make overlay layers configurable, drag them from this zone and drop them in the Configurations editor, where they can be placed either in the target zone, or in the rules zone to create a basic configuration. For more information, see the section Configurations (Editor).

  • Map: Used for managing the texture file and scale of the texture.

The following operations are available from the operations bar:




Start point for assigning an overlay by drag-and-drop to a sensor or to a viewpoint.


Picking eyedropper used to choose, activate and edit an overlay used in a viewport.


Apply the overlay currently being edited to the camera sensor in the active viewport.


Create a new overlay.


Duplicate the current overlay.

Overlays also includes functions that simplify editing:

  • Clicking on the name of the Map in use leads to the current texture group in the Matter sidebar's texture library.

  • The Layer visibility icon is automatically selected when a layer is created, rendering the layer visible by default.