Actions in Shaper
Here are some things to do in the Shaper module once you've imported your data:
Move surfaces in the 3D world to position or orient them differently,
Duplicate a surface or duplicate a surface with symmetry,
Adjust the tessellation of a surface,
Parent a surface to a kinematic object for animation,
Usually, you'll have finished with the geometry-related tasks in the Shaper module before switching to the Matter module to dress your model, but you may find yourself switching back and forth for certain tasks.