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Patchwork 3D 2024 X7

Diffuse

Light does not pass through a diffuse layer. Light is either absorbed, or returned to the eye of the observer. The Diffuse tab groups the settings related to this diffuse layer.

Diffuse Color

The color of the diffuse layer is influenced by several settings: the color Filter, the lighting environment conditions, the ambient color, and the illumination color, among others.

The color Filter setting corresponds to the color perceived when the material is lit by white light. As the material reacts like a filter, it reflects part of the light it receives. The perceived color of an object is thus greatly influenced by the lighting environment. If we consider that white light is made up in equal parts of green, red and blue (empirical computer model), then a black body absorbs all these components, a white body reflects them without alteration, a red body absorbs the green and blue, etc.

Influence of the lighting environment conditions on the color of a material.
Influence of the lighting environment conditions on the color of a material.
Influence of the lighting environment conditions on the color of a material.

Influence of the lighting environment conditions on the color of a material.

The creation of a new material should thus imperatively be performed in a neutral light environment, for example, the default environment in the Matter module.

The parameter Intensity allows you to amplify or attenuate by a multiplicative factor the effect of the light environment on the material.

The Ambient color parameter allows you to add a constant color. It is common practice to add a light gray to lighten a material. However, we would advise you to limit the amount of ambient light since a material of relatively dull appearance originates from a relatively dull environment.

The effect of an ambient color on the appearance of a yellow material. Gray ambient color.
The effect of an ambient color on the appearance of a yellow material. Red ambient color.

The effect of an ambient color on the appearance of a yellow material. Left: gray ambient color. Right: red ambient color.

The effect of an illumination color on the appearance of a yellow material. The same samples from the preceding figure are shown here with a blue illumination.
image664.png

The effect of an illumination color on the appearance of a yellow material. Left: ambient gray color + blue illumination color. Right: ambient color red + illumination color blue.

Color Map

Some materials have a pattern or motif that is created by repeating or not an image across the surfaces to which the material is assigned. The Color Map settings are used to assign, resize, and position the first instance of such an image.

Color maps are image or video textures. To use a texture as a color map, drag it from the sidebar texture library and drop it in the color map zone. To be shown, the color map must also be enabled by ticking the checkbox next to the color map zone.

The texture dimensions are used by default for an image texture.

For a video texture, the longest edge of the format is scaled to one meter by default. The format's aspect ratio is respected. Any texture used as a color map will repeat.

You will find in the accordion menu named Mapping the following parameters Allow repeat in U and Allow repeat in V that allow you to choose to repeat the texture in U and/or V. By checking the Mirrored checkbox you can reflect the texture in U and/or V.

Transparency of the Diffuse Layer

The transparency of a standard material of the Diffuse or Diffuse and Reflection classes can be adjusted directly fromthe Materials Editor using the Opacity modulator:

The "Transparency" accordion menu lets you use a texture for controlling the transparency of the material. The alpha layer contained in the images (PNG format) is used to define the transparency of the texture.

The Transparency accordion menu lets you use a texture for controlling the transparency of the material. The alpha layer contained in the images (PNG format) is used to define the transparency of the texture.

If the texture used as image alpha does not have an alpha channel (JPG image), it is the alpha or the luminosity of the image color map that is used as the alpha channel. In this case, check Use color map transparency. The darkest colors correspond to the most transparent areas:

By checking the "Mirrored" checkbox you can reflect the texture in U and/or V.

You will find in the accordion menu named Mapping the following parameters Allow repeat in U and Allow repeat in V that allow you to choose to repeat the texture in U and/or V.

By checking the Mirrored checkbox you can reflect the texture in U and/or V.

Filter According to View Angle

Some materials have a color that changes according to the angle of observation. This effect is implemented using a gradient ramp. Click on the Gradient image134.png Editor button from the accordion menu called Advanced in order to modify the gradient that is used.