GPU Consumption (Editor)
Available in: Shaper or Matter: Editors > Advanced > GPU Consumption |
In order to render the content of a database, Patchwork 3D consumes GPU resources. The elements to be rendered are stored in the graphics card. The amount of resources required varies depending on the complexity, size and level of detail of the item to be rendered, while the total amount of resources available depends on the graphics card used.
The analysis tools provided in GPU Consumption help to find anomalies or user practices that contribute to an overconsumption of GPU resources.