Resources Consumed
A Patchwork Lightmap Render machine listening for requests for rendering consumes no system resources.
During a render session, a rendering machine calculates lightmaps from the geometric information concerning all of the visible surfaces. In order to optimize the render speed, all of the surfaces are stored in the GPU. Then, the lightmaps are calculated one by one at Patchwork 3D's request.
The resources of a rendering machine that can be used by Patchwork 3D are only limited by the hardware configuration of the machine.
For a standard Patchwork 3D model, containing between 3 and 5 million triangles for 300-500 surfaces, the GPU consumption is about 2 GB. The consumption of RAM resources is approximately identical to the GPU consumption.
For a standard Patchwork 3D model, the following illustration represents a typical resource consumption: