Shared Settings
Dimensions of the Media Output
The dimensions and resolution for the image to be rendered are provided in the Dimensions zone.
The Format drop-down list, available for all types of snapshot except cubic VR panoramas, provides access to the most commonly-used sizes and formats. Certain formats, such as User Defined or User Defined in Units allow the dimensions to be provided directly as values. By default, Patchwork 3D proposes the format Defined by Viewport.
Custom formats can be added to this list from the User Presets tab in the Patchwork 3D Settings.
Rendering Engine
Each editor offers the choice of rendering engine to use: OpenGL, Raytracing or Iray.
OpenGL
The Configure button next to the OpenGL radio button opens the OpenGL Settings window.
Choose whether or not to apply:
Antialiasing;
the Mipmap,
Mirrors reflections,
Alpha background.
Choose the level of Super Sampling from the drop-down list.
Use the slider to define the level of Specular anisotropic filtering.
Click on OK to save your changes.
Raytracing
The Configure button next to the Raytracing radio button opens the Raytracing Settings window. For more information on these settings, see the chapter Raytracing Settings (Editor).
Iray
The button Configure next to the Iray radio button opens the window Iray settings. For more information on the parameters of this editor, refer to the chapter of Iray.
Files
The Files zone contains the controls for the creation of an image file.
In this zone you can set:
The output directory where the image file will be saved, as well as the name of the file and its extension,
Whether to Open File Selector or not when rendering. When Open File Selector is selected, clicking on the Render button will show the dialogue box offering the choice of file name and type. This option is selected by default.
Note
Image rendered for VR objects and for cubic VR panoramas are saved in the Snapshots directory by default.
The following file formats are supported for video output:
.jpg
.png
.bmp
.tif
.exr
.hdf
.psd
The following file formats are supported for video output:
.avi
.png
.jpg
.bmp
.tif
Whether to Confirm Overwrite or not when rendering. When Confirm Overwrite is selected, if a file with an identical name is detected, P3D Conf Explorer requests your confirmation before replacing it with the file being created. This option is selected by default.
The configuration of the compression according to the file type,
The configuration of the layered export for .psd files.
Note
Images with an alpha layer must be saved as .png files to keep their transparency. In these cases, the format PNG is automatically proposed by default.
Compression
Click on the Configure Compression button to open the Compression window.
The compression is adjustable for each type of file to export. For each type of file, the higher the value, the better the quality.
JPEG: slide the cursor to define the compression.
PNG: slide the cursor to define the compression. Tick the Export as 16 bits checkbox if you want to activate this option.
Image Compression for Animations: slide the cursor to define the compression.
Image Compression for VR Objects and Cubic VR Panoramas: slide the cursor to define the compression.
If you are configuring compression for a multilayer image, use the PSD options. The options available for multilayer image compression are:
No compression: the output file will not compressed,
RLE: RLE compression mode is used,
ZIP: output file is compressed using the ZIP format.
To export as a file using 16 integer bits, check Export as 16 bits. By default, export is performed using 8 integer bits. Floating point formats (with 16 or 32 bits) are not available.
Layered Image Options
The snapshot export in PSD format feature allows for exporting various layers of a view being captured. Each exported layer is saved as a layer in the PSD file.
Snapshot with OpenGL or Raytracing rendering engine
To export a multilayer image, select the file extension *.psd, then choose the layers to add to the file. Click on the Configure Layered Export to open the Layered Image Options window. The settings defined in this window apply to images exported as *.psd files only.
Composable Image containing three layers: a background, a multiplicative layer, and a layer of the product’s opaque surfaces,
Composited Image,
G-Buffer,
Wireframe,
Z-Buffer,
Lightmaps.
Note
The settings defined in this window apply to images exported as *.psd files only.
Notice
New Features in Patchwork 3D 2021.1 X5
You can choose to export a layer for each of the following options:
Export only PSD file. The editor exports the selected layers to a PSD file. In Photoshop, layers will be represented as layers.
Export only layers as images. The editor exports the selected layers to individual images. The destination directory will receive all the images of the layers in their respective folders.
Export PSD and layers as images. The editor exports both the selected layers to a PSD file and to individual images. The destination directory will receive all the images of the layers in their respective folders.
Once the settings have been made click on the button OK to save the settings and then press Render at the bottom of the editor. In the window that appears name the image and change its file extension to *.psd.
Using Composable Layers
The following composable layers can be obtained using the Composable Image option:
A layer with the background of the snapshot,
A multiplicative layer. When applied to the previous layer, areas corresponding to transparent surfaces are colored,
An additive layer which adds opaque areas and reflections on transparent surfaces to the final image.
The compositing technique described above allows the substitution of the background while maintaining a correct filtering by semi-transparent surfaces. This would be impossible to achieve with a transparency based on an alpha layer.
However, this technique is not compatible with the use of post-processes. Therefore, post-processes are disabled for rendering of composable layers.
Snapshot with Iray rendering engine
Notice
New Features in Patchwork 3D 2021.1 X5
If you have selected Iray as Rendering engine the Iray only layers zone will be available for you to select from the following layers:
Alpha
Normal. The rendered image displays a texture of normals.
Object id works like the G-Buffer. The rendered image displays a different color for each surface used by the product.
Material id. The rendered image displays a different color for each material used by the product.
Once the settings have been made click on the button OK to save the settings and then press Render at the bottom of the editor. In the window that appears name the image and change its file extension to *.psd.
Internal Render Info
The Internal Render Info zone summarizes various settings. The applicable elements from among following information are displayed:
Width of the image in pixels,
Height of the image in pixels,
Pass, the number of passes to render the image,
The number of Frames to render,
Sampling,
Memory.
Snapshot Process
Various options are available in the Snapshot zone, depending on the type of output:
Show Info: displays, along the bottom border of the active viewport, a summary of the dimensions settings of the snapshot.
Viewer: sets the image viewing window to open automatically during rendering.
Background: to open the color chooser. The selected color will be used as a background in the rendering where the view is not entirely enclosed by geometric elements.
Rendering Buttons
Once all of the settings have been defined, click on the Render button to start the generation of each snapshot used to compose the required output.
You can also Add to Snapshot Batcher to delay rendering until later, or Replace current Snapshot Batcher item with the current settings of the open snapshot editor.